Depending on the option settings, 3 tracksEuclidean sequencerIt can also be used as. See the "Option" section for details.
Pattern generationStep 1: Base pattern with Map X and Map Y
The pattern is determined for each channel according to the values of Map X and Map Y. For each BD, SD, HH channel, a pattern that is compatible with them is selected.
Move the Fill knob for each channel to change each pattern. The figure above shows the pattern change when the CH 1 (BD) Fill knob is moved. Turning it counterclockwise will reduce the number of triggers, and turning it clockwise will result in a less dense and dense trigger pattern.
OptionYou can access the following option menu by pressing and holding the TAP button for about 1 second.
Euclidean SequencerBy switching the Sequencer Mode in the options menu, Grids will cause each channel to generate a pattern, apart from its original function of pattern generation, using an algorithm known as a "Euclidean sequencer".
For the Euclidean sequencer, you need to specify the loop length and the number of beats, but specify the loop length of each channel with the X, Y, and chaos knobs, and the number of beats for each channel with the diagonal Fill Rate knobs. I will. Also, where to start the loop is not specified for each channel, but is specified by a common reset signal.
- I'm doing a drum sequence with Grids. It is easy to understand because the number of patches is increasing step by step. From the middle, I also control Map and Fill with CV.
- Euclidean sequencer mode demo. Perfect for percussion phrases.