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4ms Shuffling Clock Multiplier + (SCM+)

¥29,900 (Tax excluded ¥27,182)
Clock multiplier capable of various modulations by gate

Format: Eurorack
Width: 12HP
Depth: 24mm
Current: 52mA @ + 12V, 15mA @ -12V

PDF manual (English)

MUSICAL FEATURES

Shuffling Clock Multiplier + is a classic clock multiplier with 8 gate outputs and complex beat manipulation functions. SCM ' is an updated version.With this machine, which can perform clock multiplication and shift with tighter timing than the original version,SCM BreakoutThe functions of the modules have also been integrated into one.A CV input on the breakout section allows you to apply various modulations to the output, and you can also patch the gate from the main unit to create creative rhythms.

  • 8 clock outputs multiply incoming clock by 2x to 8x
  • Create complex rhythms with Shuffle, Slip, Skip and Rotate
  • 5 knobs with CV inputs
    • Rotate: change the jack that outputs the multiplication result
    • Slip: Controls how long certain pulses are delayed
    • Shuffle: Selects pulses affected by Slip
    • Skip: Mute specific pulses in the pattern
    • Pulse Width: Controls the width of the output pulse
  • Reset Slip/Shuffle/Skip counter on triggerresyncinput
  • stop all outputMutebutton and gate input
  • Restore last saved tempo on power upSave ClockFeatures
  • Can receive tempo from external modules via powerbusClock Busjumper
  • Run module without external clockfree Runjumper
  • Trimpot to change LED brightness

HOW TO USE

Control details

Clock input jack

Trigger on a rising edge as low as 2.5V.The LED blinks according to the input clock signal.

 

Clock Output jack

The 8 output jacks for generating gate signals can be used for various Eurorack modules that accept trigger or gate and clock signals, such as envelope or function generators, drum modules, sequencers and samplers, as well as open VCAs, resonant • Can be used for filter 'ping' applications, or as a pristine lo-fi audio signal.

' x 'The output jacks (x1, x2, x8) are the three stabilized clock outputs, these areSlip/Shuffle/Skip Not affected by parameters.The LEDs associated with each jack flash blue in time with the output clock signal.

' S 'Output jacks (S3, S4, S5, S6, S8) are five clock outputs affected by Slip/Shuffle/Skip, each producing a signal based on the input clock frequency multiplied (each x5 , x3, x4, x5, x6).The LED associated with each jack blinks green in time with the output clock signal.


Parameter details

resync

Inputting a trigger of 2.5V or higher to this jack restarts the beat pattern.The beat pattern isSkip, Slip, Shuffleis established by each parameter of resyncis different from the typical "reset".Clock multipliers do not have dedicated reset input jacks.This is because it resets on every input pulse of the clock, meaning the pattern starts over every time the main 'In' jack receives a clock. SCM PlusresyncJack can (re)start the pattern in the middle between clock pulses by shifting the phase of the beat pattern.

Patch example
A quick way to check this feature is to use the 'Clock' In 'Patch a very slow clock on the jack (e.g. 4 seconds between pulses).continueSkip, Slip, Shuffleto random values, and set the manual gate toresyncConnect to jack.S8Monitor your jacks and learn beat patterns. By triggering Resync you will hear the beat pattern restart immediately. It will resynchronize itself to normal operation with the next clock pulse sent to the 'In' jack, so the new beat pattern will play less than one bar.

Rotate

RotateJacks and knobs rotate the clock multiplier for all output jacks.For no rotation (no CV applied at knob minimum), ' x1 'Jack outputs a clock equal to the input clock,' x2 'Jack clocks at twice the tempo of the incoming clock,' S3 'Jack clocks based on 3x input tempo, max' x8 The ' jack outputs a clock that is 8 times faster than the input tempo.As rotation is applied, either by manipulating the knobs or entering a CV on the jacks, the multiplier amount for each jack shifts down, returning to 1x after 8x.So if you raise the knob value a bit, ' x1 ' will output 8 times the clock and ' x2 ' is the same size, ' S3 'clock based on tempo of 2x, max' x8 ' outputs 7 times the clock.As the amount of rotation increases, the ' x1 '7 times,' x2 '8 times,' S3 ' outputs the same size, and when the amount of rotation is maximum, ' x1 'doubles,' x2 '3 times,' x8 ' will output the same size.

If the jack doesn't have a patch, the knob sets the amount of rotation.If a cable is patched to the jack, the knob will attenuate the CV signal to the jack.In this case, setting the knob to minimum will completely attenuate the CV signal to the jack.If the knob is set to maximum,3VYou can get the maximum amount of rotation with a CV signal of .
Note that regardless of the amount of rotation applied, the ' x 'Jack always has a stable clock,' S 'Jack always outputs signal with Slip/Shuffle/Skip applied.

briefs

briefsKnobs and jacks are all' n 'Move the beat forward in time. ' n ' value isShuffleA parameter, and the amount by which each beat is delayed is set by the Slip parameter.For example, ' n=2 ' delays every other beat, such as beats 2, 4, 6, etc.

briefsis set to zero (minimum knob value, no CV input), ' S 'The output jack also has no slip or shuffle,' x ' behaves like an output jack (Skip(There is a possibility that beats are thinned out byIncrease knob value or send CV to jackbriefsBy increasing the value of , some beats are played with a slight delay.If you max out the knob value or send the max CV, some beats will play just before the following beats.

If there is no patch on the jack, the knob sets the amount of slip.If a cable is patched to the jack, the knob will act as an attenuator for the CV signal.In this case, when the knob is at its minimum value, no CV is applied, and when it is at its maximum value,3.3VThe maximum amount of slip can be obtained with a signal of .

Inside the module is a counter that keeps track of whether each beat is slipped or not.This counter resets itself with each input pulse.For example, if the module has a stable clock input and you slip every other beat,S5Beats 2 and 4 on the output jack are played with a delay.If the incoming clock arrives before beat 6 is played, the counter is reset, resulting in beat 6 becoming beat 1, beat 1 on time, and beats 7 and 9 lagging.resyncJack resets this counter.

Note: pulse width(PW) affects how much slip occurs.If the pulse width is significantly wide, the period between the end of a beat and the start of the next beat will be so narrow that there will be little room to move the beat ahead. By narrowing the PW setting, more dramaticbriefseffect is obtained.

Shuffle

Shufflejack and knobbriefsUsed in combination with parameters.briefscontrols how much a particular beat is moved forward in time, whereasShuffle controls the beat to which the slip is applied.The default setting is every other beat (shuffle is minimum). Increasing the Shuffle value slips every 1 beats, then every 3 beats, then 4, then 5, and then every 6 beats at certain positions in the knob's operating range.From this point to the maximum value, Shuffle will now slip groups of beats first instead of single beats.So two groups of beats slip, followed by groups of three, and so on.

The knob sets the offset and the signal to the jack is added to the knob's value.With a 0V to 5V signal to the jack when the knob is at its minimum value,Shuffle You can cover the entire range of patterns.When the knob is at its maximum value, a 0V to -5V signal will cover the entire range.

Skip

SkipJacks and knobs are controls that thin out beats from each bar.The bar concept here is based on 8 beats. Jacks that output less than 'x8' are considered 'n' beats at the beginning of a bar (e.g.S5Jack counts as the first 5 beats of the bar). SkipIf is the minimum value, all beats will be played. Increasing the value of the Skip knob or applying a positive CV will cull more beats.

The pattern of beats to be thinned out isSCM Plusdetermined by a lookup table in the code ofEach voltage corresponds to a specific pattern in the lookup table.There are 128 entries in the table, from no beat drop to any drop of 8 beats each, replacements with 2 beats dropped each, replacements with 3 beats dropped each, bars of 8 beats to 4 The (approximately) respective extent of the replacement where beats are dropped. Functionally identical to drop all 8 beatsMuteUse the.

The knob sets the offset and the signal to the jack is added to the knob's setting.With a 0V to 5V signal to the jack when the knob is at its minimum value, SkipYou can cover the entire range of patterns.With the knob at its maximum value, a signal from 0V to -5V will cover the entire range.

Pulse Width

PW (Pulse Width)Jacks and knobs act on all eight output jacks. At minimum PW, each jack outputs a very narrow pulse (8ms for frequencies below 1kHz).This is enough pulse width to trigger most external modules.PWWith the knob set to the middle position, the pulse width is 50%, a square wave.In this state, the period when the waveform is low and the period when it is high are the same.At the maximum setting the pulse width is very thick and the waveform is only about 300 microseconds low.This is functionally an inverted trigger.When using such a thick pulse width,Slip/ShuffleThe influence of the parameters is negligible.this isSlip/Shuffleto advance the beat in time without changing the pulse width.Therefore, if the signal width is very wide and the pulse interval is reasonably short, there is no room to move without completely closing the gap between the pulses, and slip will occur less.PWat 50% or less,Slip/ShuffleThis makes it easier to check the effect ofAs an opposite idea,PW Thebriefswithout changing the parameters themselves.briefsIt can be said that it is a method to reduce the amount of

The knob sets the offset and the signal to the jack is added to the knob's setting.With a 0V to 5V signal to the jack when the knob is at its minimum value,PWcan cover the entire range ofWith the knob at maximum, the entire range is covered with a signal from 0V to -5V.

4x Fast

4x FastJacks and buttons quadruple the action of all outputs.The button will always illuminate orange when this feature is enabled.4x FastTo toggle the state of the function, press the button or apply a signal of 2.5V or higher to the jack.When the button is off, low voltage to the jack4x FastYou can disable the function and enable it with a higher voltage.If the button is on, at high voltage4x Fastis disabled and enabled at a lower voltage.That is, each time the button is pressed or the voltage to the jack changes high or low,4x FastToggles the state of the function.

4x Fast patch example:
SCM Plusone of the outputs of4x FastPatch the input (for examplex2output).With Jack going high, the current4x FastAll outputs speed up, including the signal feeding the jack itself, and everything slows down as the signal goes down.Using this method you can create chaotic rhythmic patterns very easily,PWYou can change the pattern dramatically by adjusting the .

Mute

MuteJacks and buttons prevent all jacks from being turned on.The button illuminates orange when this feature is enabled.All jacks already outputting a high signal will continue to operate with their normal timing, but when the output signal goes low,MuteRemains low until the function is released.MuteTo switch the state of , press the button or input a signal of 2.5V or higher to the jack.With a low voltage to the jack when the button is offMutecan be disabled and enabled at higher voltages.If the button is on, at high voltageMuteis released and enabled with a lower voltage.That is, each time the button is pressed or the voltage to the jack changes high or low,MuteToggles the state of the function.

Mute patch example:
MuteApplication isSCM PlusThe easiest way to stop a module's 'light show' when not in use isSCM Plusone of the outputs ofMuteWhen patched to Jack, it can create interesting effects that thin out beats in a rhythmic and anti-deterministic way.In this patch, when the jack goes high, the output stops, and when the jack goes low, normal playing resumes.


Operation of SCM

SCM Plusmeasures the time between the two most recent pulses and uses that value to calculate the frequency of each output jack.With a stable clock,x1clock of the same frequency at the jack,x2Jack clocks at double frequency,x8The jack generates an 8x frequency clock.

See belowfree RunIf the jumper is installed, simply send two clock pulses to the clock input and the module will run at that tempo permanently.This 'tap tempo' approach inherently has some tempo deviations.SCM PlusIf you want to synchronize to other clocks, it is recommended to use a common input clock.SCM Pluscan handle fast-changing clock signals, including complex waveforms that cross the 2.5V boundary at irregular intervals.three of the jacks,x1, x2, x8each generate normal clock pulses always at multiples of the input clock.These jacksSlip, Shuffle, Skipis not affected by the effects ofThe remaining five jacks (S3, S4, S5, S6, S8) also generate clocks that are multiples of the input clock, but these jacks apply 'lag' to beats (Slip/Shuffle) or skip some beats (Skip).

in the moduleS7Without the jack, this patternRotateCan only be created using knobs or jacks.For example, in the table below ' Multiply-by Amounts At Each Jack ',RotateIf we add 0.6V to the jackS6That the jack outputs S7, or if you apply more than 2.9VS8Jack outputs S7 pattern,x8can confirm that outputs x7.S7was not implemented becauseS8x8This is to make room for the Playing clocks with and without Slip applied at the same time can produce fascinating phasing and variable shifting effects, especially if you modulate Slip slowly and listen to both outputs in parallel.

save clock

The current tempo can be saved and restored the next time the power is turned on (requiresfree Runjumper).To save the current tempo, do the following without exceeding 0.5 seconds between button presses:

  1. Disable the mute functionMuteand4x FastRemove the jack patch.
  2. MutePress and release to activate Mute.
  3. 4x FastPress and release .
  4. again,4x FastPress and release .
  5. MutePress and release to disable Mute.

free RunPowering up the module with the jumper installed restores the last saved tempo.note that,InIf you have a clock patched to the jack, or a valid clock running on the clock bus (and you have the Clock Bus jumper installed), that clock will overwrite the stored tempo.

Free Run jumper

on the back of the modulefree RunThere is a jumper labeled .If this jumper is installed,SCM Plushas no external clock input,MuteWorks unlessthis isInThis means that even if you unpatch the jack or stop the clock, the module will continue to generate clocks that are multiples of the last received tempo.This is the default behavior of the original SCM module.free RunIf the jumper is not installed, the clock output will stop after two periods of no input clock pulses.That is, if the incoming clock has a pulse every second to indicate bars, the module will stop outputting the clock after two bars (2 seconds) without the clock.in this way,free RunIf the jumper is not installed, from stopping the input clockSCM PlusThere is always a 2-bar delay until the is stopped.If this lag is an issue, send a trigger to the Mute jack every time the upstream clock stops.

Adjust LED brightness

A trimpot on the back of the module allows you to set the brightness of the LEDs.When adjusting, use a small screwdriver and turn the trimmer carefully to avoid damaging the parts.

Clock Bus jumper

The clock bus is a 1:1 clock running on the Gate pin of the Eurorack power bus.This feature allows the corresponding module to send a clock signal over the power bus, allowing one or more modules to be synchronized to this clock. 4 msMini PEG, DLD, QCDcan send a clock over the clock bus. Third-party modules that can output clocks on the clock bus, such as the Malekko Varigate 8+, may also be compatible.SCM PlusOn the back of the is a jumper that enables clock reception via the clock bus.If this jumper is installed, the clock pulses on the clock bus willInIt will be input as if it were patched directly to the jack.InIf a cable is patched to the jack, the signal from the clock bus will be ignored.

Multiply-by Amounts At Each Jack

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